Interactive Investor Demo Prototype

About this Service

Before spending real budget on development, most founders need something they can put in front of investors or early users that behaves like the product, even though nothing behind it is real yet. A slide deck doesn't survive someone tapping a button. A rough wireframe doesn't either.

This builds a high-fidelity, fully clickable prototype with real screens, interactions, and transitions, and no backend or database underneath. It's built for the moment before a funding decision or a build decision gets made, when what you need is something that feels finished enough to react to, not a production system.

In the Package:

  • Discovery session to map the flows worth demoing: onboarding, core value moment, key differentiators

  • - UX wireframes and structure for the flows in scope

  • - High-fidelity UI design for 12 to 16 investor- or user-facing screens and states

  • - Interaction and micro-motion design: transitions, taps, loading states, the details that make a click feel real

  • - A fully clickable prototype built for live demos and self-guided walkthroughs

  • - A shareable web link so investors or testers can click through it themselves

  • - Presenter notes covering what to click and what story each flow tells

  • - One live walkthrough session with your team before your first demo

Process & Communication:

Phase 1, Discovery & Flow Mapping: deciding what's worth building for a demo, and what to leave out.

Phase 2, UX Structure: wireframes and flow logic.

Phase 3, UI Design: high-fidelity screens, on-brand if you already have a visual identity, or a light identity pass if you don't.

Phase 4, Interaction Build: the prototype itself, transitions, states, real click paths.

Phase 5, Review & Polish: a dry run before you present it live.

Updates go out weekly, with an in-progress Figma link open throughout so you can watch flows take shape rather than waiting for one big reveal.

Tech Stack: Figma for design and prototyping, with Framer used where a flow needs motion or interaction detail Figma's native prototyping can't carry.

The Team: a UX/UI designer and an interaction and motion specialist build this together, coordinated by one project lead, so the flows and the polish on them come from people who worked side by side rather than a cold handoff.

Final Product: what you get is a working link you can put in front of anyone, plus the source Figma file. It behaves like a real product for the flows you chose to build, with no server, no data, no backend cost or delay, and no risk of a bug surfacing mid-pitch.

Contract: a short agreement covering scope, flows in scope, timeline, and payment milestones is signed before kickoff. Standard terms are half up front, half on delivery.

Do you offer custom packages? Yes. More flows, a companion platform alongside the one you start with, or brand work bundled in ahead of the prototype can all be scoped and quoted before work starts.

Concepts & Revisions: two UI directions are shown early for the screens carrying the most weight in a pitch, before one is carried through the rest of the build, and three rounds of revisions are built into the schedule so the prototype matches what you actually plan to say when you present it.

Built this way runs about 6% below commissioning the UX/UI design and the interactive build as two separate engagements, and it lands in your hands as one finished, presentable thing rather than a design file someone still has to wire together.

📮 If you have any specific question or want to get into the details - Feel free to message us!

From $27,500
Concepts and revisions: 2 concepts, 3 revisions
Project Duration: 4 weeks