About this Service
I create custom animation systems in Rive with triggers, states, transitions, and interactive behavior. The result is a structured and flexible setup that can include clickable elements, responsive motion, layered animation, and logic-based interactions, prepared for integration and future updates.
Pricing depends on complexity, including the number of animated elements, triggers, states, transitions, and overall interaction depth.
What affects the final price:
Number of animated elements.
Complexity of animation.
Complexity of triggers and interaction logic.
Number of states and transitions.
Depth of scene behavior and motion layers.
Amount of responsive or clickable elements.
Readiness of source assets for animation.