Mid Graphic/Motion Designer - Hubstaff
Role summary
We’re looking for a mid-level designer who blends motion graphics, video editing, and solid graphic design craft. You’ll create launch videos, micro-interactions for the website, ad cutdowns, social assets, and print-ready deliverables. This role is part-time (≈20 hrs/week), remote, and collaborates closely with Marketing, UX, and Web/Front-end to support A/B tests, design-system consistency, and brand growth.
Key responsibilities
Produce and edit short product walkthroughs, feature clips, and explainer videos (script → storyboard → edit → sound polish → export).
Design web and social motion assets (hero loops, Lottie/Rive micro-interactions, component hover states) aligned to the design system.
Prepare multi-variant creatives for A/B tests (length, opener frame, CTAs, static vs motion), and deliver cleanly labeled asset kits.
Create design pieces and art finalization for digital: layouts, correct color spaces, bleeds/dielines, ink limits, preflight, retina exports, and usage-rights tracking.
Optimize for performance and accessibility (file-size budgets, captions, safe areas, prefers-reduced-motion alternatives).
Maintain organized libraries/templates; contribute motion guidelines to the design system.
Partner with Web/Front-end on specs and handoff (Lottie JSON, SVG sprites, aspect ratios, compression).
QA across breakpoints, densities, browsers, and platforms; document changes and versions.
Light analytics collaboration: read basic experiment results to iterate (e.g., thumb-stop rate, click-through, scroll depth).
Required experience
3–5 years in motion design + video editing + graphic design (agency or in-house).
Portfolio that shows: product videos, UI/micro-interaction work, social/ad cutdowns, and web design / illustration projects.
Hands-on art-finalization.
Experience producing assets for websites and paid social; comfort resizing to multiple aspect ratios.
Working with cross-functional teams (Marketing, UX, Dev).
Fluent English is required. You’ll write specs in English, record video updates, discuss feedback on Slack/Jira/Notion, and join live reviews across time zones.
Based in LATAM; able to collaborate within UTC-5 (±2 hours).
Tools & stack
Motion & editing: After Effects, Premiere Pro (or DaVinci Resolve), Media Encoder; expressions a plus.
Animation delivery: Lottie/Bodymovin, Rive; SVG animation basics; ffmpeg/HandBrake/Shutter Encoder.
Design: Figma, Illustrator, Photoshop; color management and export workflows.
3D (nice-to-have): Blender or Cinema 4D.
Collab & handoff: Slack, Notion/Jira, Google Drive; basic HTML/CSS understanding for specs.
Perf/QA utilities: SVGO, TinyPNG, GIF/WebM/MP4 export presets; subtitles/captions tools.
Analytics awareness (nice-to-have): GA4, PostHog or similar to interpret basic test outcomes.
Nice-to-haves
Sound design/VO cleanup, thumbnail strategy, 3D product comps.
Scripting (AE expressions/Exte`ndScript), Rive state machines, or simple GSAP familiarity.
Experience in B2B SaaS or tech.
Illustration skills.
Logistics
Part-time contractor (~20 hrs/week), remote in LATAM.
Reliable workstation for motion work and stable internet.
Availability for a weekly check-in and async updates.