Job Details

Blender (geometry nodes) artist

About Eternal

We're a robotics company working building the world's first unmanned greenhouse. This will enable local-for-local food production regardless of climate, while disconnecting the reliance on specialized knowledge for its operations and overcoming the shortage of labor for crop-work.

About the (remote-first) role

Currently, we are making a warehouse environment with different low-poly objects, people and robots. It will be used for rendering several videos (in Cycles), and later for creating an interactive client-facing visualization (basically an extremely simple game in Unreal/Unity; a separate team will work on that, so no worries, you won't have to code :) ).

We need some help with that. We need someone who is:

* Comfortable with using shader nodes - think creating simple materials and textures;

* Comfortable with geometry nodes - not talking about crazy setups, just medium-complexity node trees for procedural assets;

* Has some experience in manual modelling - although the bulk of the work will be in geo nodes;

* Has experience in animation, as there will be a lot of motion work;

* Comfortable collaborating with others - (we are a small, largely asynchronous team).

The long-term goal is to create a growing asset library and a cohesive visual language together with our brand design team. It will continuously evolve as we launch new products, so there should be no shortage of work to do.