I have been creating 3D CG Imagery since 2002, first for 3d lenticular posters and monitors, for which I had developed my own know-how of translating photos into 3d models. Then in 2013 I started working with ZBrush. Experience with 3ds Max, Zbrush, Maya, Blender, Photoshop, After Effects, 3D rigging, 3D printing, lifecasting, molding, sculpting, painting, 3d stereography, VR.
Now I'm working on a game project for which I have developed a new, more realistic real-time 3d body with multiple independent muscles.
Education in psychology, some in physics, plus a pipeline of TRIZ (theory of solving inventing tasks) make my work process effective and fast.
Thank you!

Pyhäjärvi, Finland

Member since Jan 2023

Brand / Graphic Design

Illustration

UI / Visual Design

Freelance or contract opportunities

Full-time opportunities

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Available for new projects

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