This weekend I finished the reskin and Dark Mode UI for Cardboard Companion. It was one of our most requested features, and we're excited to start development on it this week!
Try the app here: https://cardboardcompanion.com/
Stats are an important part of the Cardboard Companion app. Through stats, users can track their play history and how their performance stacks up against friends.
Right now, the experience is pretty lackluster. These new screens show a ...
Since we started Cardboard Companion, we knew we would eventually need to build tools for publishers to communicate with, grow, and monetize their audience. This dashboard is my first attempt at the publisher experience.
Here someone wh...
A few weeks ago I shared the “Community Picks” feature that we’re working on for Cardboard Companion. This will let publishers and select accounts choose games and post updates that they want to share with the community.
Immediately af...
I did my first design of Cardboard Companion about 2 and a half years ago. The design on the left shows our current implementation, and the right shows the new one.
Every screen from the explore page to profiles and events has been rev...
While beta testing the tools section for Cardboard Companion, many board gamers said they want to be able to import stats from other board gaming applications. Building the backend experience for this was difficult, and in some cases the...
While building the Explore page for Cardboard Companion, it became clear that many board gamers want to get updates from publishers and thought leaders in the industry, but this information is difficult to aggregate since it lives on a b...
Hopping on the neumorphism train. Since we’ll be launching Cardboard Companion soon, I wanted to experiment with this style. I didn’t use any 3D software for this, just simulated lighting with shadows in Figma. There are some pretty good...