Holoball Voxel Room (Using Aframe)
A screen recording of my Holoball Voxel scene rendered in browser. Rendering in browser (using aframe) is much different than rendering using Blender. Getting the emissive colors on the neon grid from the game, the reflections, the ball to reflect on the headset and reflect in the floor mostly had to be redone in aframe.
The motion for the ball is also being controlled in aframe using javascript that one of the developers helped me out with. This gif only shows a loop, but the actual experience has the grid flicker on, and the ball flydown and turn on.
If you have a google cardboard/mobile device you can look around at the scene here: https://lab.gskinner.com/content/chris.kohanik/voxelholoball/
More by Chris Kohanik View profile
Like