Delaunay triangulation stats graph

I really love Cosmin’s Nebular Graph! It is an interesting approach when visualising something abstract as human skills for example. It is not correct to use absolute values for lets say “passing skill”.

I wanted to experiment with this concept and tried to build a different way to present the skills of one of my favourite players. I believe that by using a gradient fading at the end and delaunay triangulation to fill the bar chart it is much more natural, yet presenting correct data.

Real pixels →

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