Orbit Rescue
We were keen to explore illustrative typography compositions that worked within our wider game aesthetic while using subtle animation to create an engaging menu screen.
The ORBIT was inspired by Marcus Kelman's awesome 'Space, Orbit' type experiment. The RESCUE was something that came from earlier experiments with game elements and took some inspo from the cord parts of Lego sets.
It has lost some of its original detail here, being designed for HD screens, but we were pretty stoked with how it came out.
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