Stopš«ø
Most users donāt quit your productāthey just never truly start.
As both a user and a designer, Iāve felt that frustration far too often and the sad part is that it is still ignored in practice. But if you truly value a userās time and effort from the very first click, you can save your š & build a lasting connection.
Why is initial user engagement not optional but the only shot you have?
šµāš« 89% of users face friction in onboarding (Thomson Reuters).
š„ 13% switch to competitors right after onboarding.
šŖ Each +1 on a 10 point NPS(Net Promoter Score) in onboarding satisfaction = 3% more revenue (McKinsey).
š Most churn happens in Phase 2āOnboarding. Thatās where confusion, friction, or lack of immediate value kills motivation. Therefore, we will be focusing more on Onboarding in this shot.
Onboarding should:
šŖ Give users āsmall winsā fast.
ā³ļø Clearly show progress.
š Make learning fun, not exhausting.
Products that do this activate long-term retention. Those that donāt? ā ļø Dead on arrival.
⦠One analysis found nearly 25% of users quit after a single session, and about 75% drop off within the first week. Also, a better Onboarding strategy can give you an edge over your competitors. In short, users decide very quickly ā if they donāt see instant value or face friction, they leave.
Let's understand this through an example. If your app has 1,000 new users š„, and 750 leave within a week, itās like hosting a party where only 1 in 4 guests stay past the welcome drinksš¹.
š§š»āšØ Let's fix it.
⦠Replace āWelcome! Letās get started.ā
ā With āHereās how youāll [solve pain point] in 3 steps.ā
⦠Avoid long signup forms or asking for credit cards before trust.
ā Ask only whatās necessary, delay the rest (āSkip & Setup Laterā works wonders).
⦠Avoid full tours with 10+ steps.
ā Reveal tools contextually ā only when the user needs them.
⦠Avoid silent confirmations.
ā Use micro-feedback (checkmarks, confetti, subtle sounds, labels like āStep 1 Completeā).
⦠One-size-fits-all flows lead to user fatigue.
ā Tailor based on role, goals, or use-case selection (e.g., āIām a teacher / Iām a studentā).
⦠Avoid mandatory walkthroughs.
ā Let users explore freely with optional hints, breadcrumbs, or āNeed help?ā cues.
⦠Avoid static flows without data.
ā Test versions, measure drop-off points, and refine continuously (use analytics or session replays).
Let's design experiences that retainšŖ.
Think š§ Design šØ Execute š
Thoughtful UX. Scalable UI.
š Drop a message ā letās build something users love.