Amuseum - Tour Guide (Case Study)
πΌοΈΒ Amuseum β Smart Museum Ticketing & Guided Tour App
π Case Study Overview:
Amuseum is a conceptual mobile application designed to enhance the museum experience by integrating ticket purchasing, self-guided tours, and real-time location tracking within the museum environment.
π― Project Goal:
To design a solution where users can buy tickets, plan visits, and enjoy a personalized, GPS-aware tour assistant that detects their location inside the museum and provides contextual information about nearby artworks.
Key Objectives:
Simplify Ticketing: Enable users to purchase tickets for themselves and others with ease.
Flexible Tour Options: Offer affordable, self-paced tours to replace rigid guided ones.
Real-Time Navigation: Use GPS and indoor positioning to deliver relevant exhibit info.
Enhance Accessibility: Design an intuitive, inclusive interface for a diverse user base.
π User Research & Insights:
Conducted interviews with 5 museum-goers to identify common pain points:
Cost: Traditional guided tours are often expensive.
Time Constraints: Fixed tour times feel inflexible and rushed.
Crowding: Group tours diminish the quality of the experience.
Lack of Autonomy: Visitors want to explore at their own pace.
π οΈ Design Process:
Wireframing & Prototyping: Created low to high-fidelity flows to ensure clarity.
Usability Testing: Ran 3 testing rounds to refine key features like ticketing and navigation.
Iterative Improvements: Applied user feedback to improve tour clarity and user guidance.
β¨ Key Features:
Tour Assistant: Delivers contextual information based on real-time location.
Crowd Management: Visual indicators to avoid high-traffic areas.
Visitor Reviews: Filterable review system for future visitor guidance.
Saved Tickets & Reservations: Manage access and revisit past visits.
Dark-Themed UI: Designed for indoor environments to reduce eye strain.
π‘ Designed with accessibility, clarity, and cultural engagement in mind β blending navigation, education, and user comfort into a unified experience.
π Tools: Figma, Illustrator
π©βπ¨ Role: UX/UI Designer (End-to-end Case Study)