Playtest Arcade — Earn-to-Play Mobile Platform
Earn-to-Play Mobile Platform
Role: UX/UI Designer
Platform: Mobile App (iOS/Android)
Project Type: Gaming platform with monetization through gameplay
Tools: Figma, AI-generated illustrations, adaptive design system (self-created)
Key UX/UI Decisions
1. Home Screen: Game Library & Bonuses
Users are immediately presented with top-rated games, showing ratings and in-game costs.
A Daily Bonus tracker increases engagement and retention.
A Daily Offer section with a countdown timer introduces time-sensitive promotions.
Game filters allow users to sort by installation status and price.
2. Wallet: Financial Overview
The wallet features tabs for Coins, Stars, and Dollar Balance.
Currency conversion is transparent, with real-time rates, input fields, and expected returns.
Transaction statuses are clearly marked (Done, In Progress, Declined) with color-coded tags.
Minimum withdrawal amount is visibly highlighted.
3. Game Boosters
A dedicated screen to purchase boosters: speed, x2 and x5 points, etc.
Card layout emphasizes clarity, with prices shown in in-game currency.
The interface maintains consistency with the rest of the app through a dark color scheme and clear visual hierarchy.
4. Side Menu
Simplified navigation with links to key sections: games, wallet, settings, support.
Clean, light-themed contrast to the rest of the dark UI.
Footer includes links to social media platforms for building community.
UI Design Highlights
Visual style combines gaming aesthetics with the reliability of financial platforms.
Game icons, booster visuals, and interactive elements were designed for clarity and appeal.
Used AI-generated illustrations to create a unique and engaging visual tone.
Built an adaptive design system suitable for scaling to tablets or desktop.