Playtest Arcade — Earn-to-Play Mobile Platform

Earn-to-Play Mobile Platform

Role: UX/UI Designer

Platform: Mobile App (iOS/Android)

Project Type: Gaming platform with monetization through gameplay

Tools: Figma, AI-generated illustrations, adaptive design system (self-created)

Key UX/UI Decisions

1. Home Screen: Game Library & Bonuses

  • Users are immediately presented with top-rated games, showing ratings and in-game costs.

  • A Daily Bonus tracker increases engagement and retention.

  • A Daily Offer section with a countdown timer introduces time-sensitive promotions.

  • Game filters allow users to sort by installation status and price.

2. Wallet: Financial Overview

  • The wallet features tabs for Coins, Stars, and Dollar Balance.

  • Currency conversion is transparent, with real-time rates, input fields, and expected returns.

  • Transaction statuses are clearly marked (Done, In Progress, Declined) with color-coded tags.

  • Minimum withdrawal amount is visibly highlighted.

3. Game Boosters

  • A dedicated screen to purchase boosters: speed, x2 and x5 points, etc.

  • Card layout emphasizes clarity, with prices shown in in-game currency.

  • The interface maintains consistency with the rest of the app through a dark color scheme and clear visual hierarchy.

4. Side Menu

  • Simplified navigation with links to key sections: games, wallet, settings, support.

  • Clean, light-themed contrast to the rest of the dark UI.

  • Footer includes links to social media platforms for building community.

UI Design Highlights

  • Visual style combines gaming aesthetics with the reliability of financial platforms.

  • Game icons, booster visuals, and interactive elements were designed for clarity and appeal.

  • Used AI-generated illustrations to create a unique and engaging visual tone.

  • Built an adaptive design system suitable for scaling to tablets or desktop.

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