Charging design for Magic OS

Over the past five years, I’ve created hundreds of charging visualizations for OS projects, but this one was a unique challenge. Built entirely as a shader, it required blind coding, no previews, no AI, just raw problem-solving to bring it to life. This design was implemented in Magic OS 9, with slight modifications due to system constraints.

Let me know what you think—or drop a comment if you want to see more!

Gleb Kuznetsov ✈
Extraordinary experiences through human connection

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