Khovrino Metro Station – 3D Concept Model

Context: A detailed 3D representation of Khovrino station from the Moscow Metro — created as a conceptual environment for potential game engine integration (GMod).

Challenge: Recreate the spatial and architectural characteristics of a real-world metro station in 3D, keeping the model clean, modular, and visually accurate.

A digital reconstruction of modern Moscow infrastructure.

This project presents a fan-made 3D model of the Khovrino metro station (Moscow Metro, Line 2).

How it was built

  • Modeled entirely in Blender, based on public photo references and observational studies

  • Geometry constructed with modularity in mind, ready for potential segmentation and optimization

  • Focused on key architectural elements: wall tiling, platform design, lighting layout, column rhythm

  • Textured using reference-based materials with emphasis on realistic metro ambiance

While not finalized for in-game use, the model demonstrates strong environmental design sensibility and architectural interpretation — useful for prototyping urban environments.

Tools used: Blender, Photoshop

My role & solution

  • End-to-end 3D modeling and scene assembly

  • Created surface materials and signage elements true to the station's character

  • Delivered clean, adaptable files that could be prepped for export to a game engine

This is a personal and non-commercial project, developed out of a passion for metro systems, architecture, and modding culture

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