Belomorskaya Metro Station – 3D Concept Model

Context: A concept-level 3D model of Belomorskaya station (Moscow Metro), created for potential use in a Source-engine environment but not deployed in-game.

Challenge: Visually reconstruct a newly built metro station in a modular 3D format, capturing its signature structural elements and spatial clarity.

How it was built

  • Constructed in Blender, using real-world photographs and available floorplans as primary reference

  • Modeled major elements: columns, wall sections, lighting fixtures, platform arrangement

  • Focused on modular layout logic, intended for performance-friendly segmentation

  • Clean topology and surface detailing prepared the model for potential engine export, although the project remained conceptual

My role & solution

  • Sole 3D artist: modeling, assembly, layout, and material mockups

  • Developed scene for future adaptation to dynamic lighting and collision systems

  • Maintained a clean file structure and naming logic for expandability

Translating real-world architecture into digital form.

This is a fan-made 3D model of the Belomorskaya metro station (Moscow Metro, Line 2)

Tools used: Blender, Photoshop

The model reflects the actual architectural style of Belomorskaya: a clean, functional underground space with minimalistic finishes, bright lighting, and structural rhythm typical of modern Moscow Transport design. Though not finalized for deployment, the model reflects practical 3D environment-building skills, architectural observation, and readiness for cross-media adaptation (game, render, simulation)

This is a personal, non-commercial work, created for experimentation and fun in a virtual space

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