In-Game Placard – Inspired by Moscow Transit Design

Context: A stylized in-game placard designed for GMod, based on the official visual identity system of Moscow’s public transport

Challenge: Create an immersive in-game element that feels like a part of a real urban navigation system, while maintaining readability and authenticity

Bringing real-world system aesthetics into virtual spaces.

This informational placard was created for use in a custom GMod (Garry's Mod) environment, drawing direct inspiration from the visual language of Moscow Transport — particularly its signage used on buses, trams, and metro trains

How it was built

  • Designed using official Moscow Metro typography, grid logic, and iconography

  • Layout structured to resemble real passenger information boards: vertical orientation, logical grouping, bilingual labels

  • Balanced realism and clarity — type hierarchy and symbol placement were tailored for screen readability

The design aims to recreate the precise tone, typography, and structural hierarchy found in official placards, while also functioning seamlessly in a virtual modded setting

My role & solution

  • Graphic design and layout creation in Photoshop and Illustrator

  • Adapted reference materials into a compressed, GMod-friendly format

  • Tested legibility at various resolutions to ensure functional integration

The placard contributed to a more immersive environment inside the virtual metro, aligning with real world design standards while functioning within a modded game space

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