XR Finger Toolbar [Vertical]

Here is a vertical concept of the XR Finger menu for a hand-tracking-based BoxelXR version (for the upcoming Apple Vision PRO headset). It follows the same principles as horizontal variations.

In a prototype, this version feels much faster due to the nature of the angular hand movement. A projection of the movement on the UP vector gives a longer distance than the RIGHT vector projection (used for the horizontal version).

Practically, it allows you to switch through all menu items without using your arm, only with your hand, which reduces physical fatigue and increases the accuracy of the interaction. I'll share the prototype with you later.

XR Finger Menu [Horizontal]

BoxelXR [Controllers only]

Stay tuned:

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Oleg Frolov
Experiment with Interaction Design. Explore AR/VR.

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