Blender: Pupazzo Project

He is a puppet, he's being made first in Blender, when the issues are worked out I'll print his internal components on my 3D printers and apply foam, the fleece material, control mechanisms, clothing, eyes, etc.

Most of the hairs were made using Blender's particle system, but it might be better to convert this to a geometry nodes setup as it's less taxing on the computer.

I cheated part of the skin material using the 4K fleece material from Southern Shotty's Crafty Asset Pack so that it would require fewer hairs.

I added his arms. There are some issues with the UV unwrapping, lighting and the hair particle system hasn't been added to them, but I like how they are coming along.

He still needs his hair, clothing, and an inside for his mouth.

Work in Progress Arms
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Posted on Dec 8, 2023

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