Shapeless, the Body

Shapeless, the Body is an installation work with projected animation that aims to explore a speculative world where people could have garments to break the conventional hierarchy of the mind-body relationship, in order to help mental health and remediate the built environment. This project is a prototype of a concept that the speculative garment could help us embody the mind, and relieve anxiety in a world where we are free to show our problems and accept our vulnerability.

Software: Unreal Engine 5, Substance Painter, ZBrush, Photoshop

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