Assassin's Creed Mirage - Interactive Art Book

Working remotely with Biborg, Paris, the job was to create a web-friendly GLB using game assets provided by Ubisoft. Tasks included rebuilding all UVs maps, optimising geometry and baking multiple texture maps into one final colour map per object. Built using Houdini and rendered with Redshift.

Mik Shaw
A Tub of Monkeys on Dribbble

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