Iglu • POS Software Redesign

Iglu redesign • overview

Context

Iglu is a Brazilian SaaS startup that provides a Point of Sale (POS) software. They entered the market with a Minimum Viable Product, which had a great acceptance from early users. However, as the MVP was majorly designed by non-designers, it had a few UI and UX flaws. So I was brought on board to lead a redesign effort, whose goals were mainly to fix known UX issues, address user feedback, and bring a visually appealing design.

Objectives

1. Reduce cognitive load

I tried to achieve this by restructuring each screen to focus on a single task, eliminating distractions and ensuring users could interact with the software one step at a time. I tried not only to simplify the user experience but also to make overall usability smoother.

Iglu redesign • objective 1

2. Optimize for agility

Given the target users are vendors, often operating in fast-paced environments, I created a design to cater to their efficiency needs. I created prominent, easily tappable components and made the most commonly used options pre-selected in each screen to minimize steps in the process.

3. Enhance self-explanatory design

The software contains intricate and occasionally complex concepts. To mitigate user confusion, I added small on-screen descriptions to provide instant context. The idea was to reduce reliance on external resources, such as help centers or documentation.

Iglu redesign • objective 2

4. Create design consistency

To prevent users from getting confused and questioning why components behaved differently in various parts of the software, as it happened before, I maintained design patterns: each component has a singular, predictable behavior.

Design Process

1. Understanding the challenge

The project started by the client sharing a list of desired improvements, primarily driven by customer feedback. Users expressed concerns about small buttons/components and how this, as well as a few laggy interactions, affected the time they had to spend to go through the whole flow.

2. Low-fidelity drawings

I initiated the design process with low-fidelity drawings. I used fat marker and paper, then scanned the drawings and organized them on Figma. These initial concepts were shared with the client through a Vimeo video record in which not only I presented the drawings but also shared the rationale behind my design decisions, inviting feedback and suggestions.

Iglu redesign • low-fidelity process screenshot

3. Wireframing

Transitioning to wireframes after two rounds of feedback with the low-fidelity drawings, I maintained the same feedback process, ensuring client expectations and project objectives were met. This phase allowed for a more detailed exploration of the user interface, including an initial design of the main components within an initial design system.

Iglu redesign • wireframing process screenshot

4. High-fidelity design

After a few major decisions in the previous phase, the final stage involved translating the wireframes into high-fidelity screens and also improving the initial design system. I kept the same interaction/feedback approach from the previous stages: recording videos on Vimeo to explain the rationale behind my design decisions and to ask for feedback.

Iglu redesign • high-fidelity process screenshot

Design System

While I was designing the solution, I also worked on a small design system to maintain consistency and to facilitate future enhancements. As the project and my alignments with the front-end team evolved, so did the design system. Once I finished the high-fidelity screens, I revisited and refined it. Here's a glance of the finished version:

Iglu redesign • design system screenshot

Results

As of now, the project hasn’t been rolled out to users, so I still don't have information about outcomes and the impact on user engagement. I hope I can share them with you here soon, though!

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João Araujo
crafting engaging designs with love • 🇧🇷

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