VR Eye-Tracking Character Selection

I've finally got my hands on the incredible Quest Pro and started exploring the capabilities of this impressive technology :)

During the creation of this initial prototype, I was thinking about potential applications of eye-tracking in VR experiences. It turns out that spotlighting points of interest work really great when combined with larger hover areas to avoid the jittering motion of the highlight points.

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Helmet model by: JonnyMANSON

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