dogGO // dog walking app // case study

This app was created during Dribbble Product Design Course. I was able to completely create my product in just 9 weeks, and I'm overjoyed to share this experience with you today. So...let's get started! 🐶

Research

How I helped my research

  • interviewing some dog owners around me

  • monitoring rival apps

  • reading online blogs and forums

My coworkers and I held a brainstorming session to identify the primary problems that dog owners now face while seeking for dog walkers and pet sitters, and we came up with some solutions.

I then developed a user persona with more detailed expectations and pain areas in order to concentrate my efforts and develop a product that might address her issues.

User Flow

I develop the dogGO user flow after researching the advantages and disadvantages of competitors' user flows. Because I found that stage of the process to be especially thrilling, I let myself to fully explore the flow. I concentrated on a few factors that were crucial to my user persona.

Wireframing

I started by drawing low-fidelity wireframes and then using Figma to construct my high-fidelity wireframes as I followed the user's flow. I created 20 high-fidelity wireframes for my app focusing on the Login, Onboarding, Browsing and Booking sections of my app.

Visual Design

I started then to freely design the visuals for my app. I developed my concept and the ambiance I desired for the app. I created a mood board.

My major goal was to make a fun app that conveyed the excitement of a sunny dog walk with friends. For the general look, I went with a colourful palette, rounded corners, and images of cute and hilarious dogs.

Prototype and Testing

The development of a prototype and testing were crucial steps in realizing the fluidity of the user flow. I chose a small group of users to provide feedback and suggestions.

Personal Takeaways...

I made an effort to challenge myself as much as I could! This course enabled me to learn more about UX research and product design.

  • I gained a better understanding of my strengths and flaws.

  • I had to meet deadlines and produce a consistent product, I had to learn to prioritize and let go of some ideas.

  • I developed the ability to put the needs of the user ahead of my own preferences.

  • I had to accept that my product wouldn't be flawless right away but would require tweaks and that's absolutely fine.

Overall I grew a lot as a designer I got more familiar with the whole process, I am very happy with my results and I couldn't be more in love with Product Design!

What an amazing journey! 😍

Thank you for following my designer journey; if you have any criticism or thoughts, please leave it in the comment section.

Dani Oro
////Visual Explorer /// //I play with pixels///
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