Silly Pigeon
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Creation of textures
This time I decided to take the surrounding textures from the real world. I just went outside and took some pictures of the street. I made them seamless in Photoshop, also generated normal maps there and did color correction in Cinema 4D. And the pigeon texture was a little more fun đď¸
Pigeon texture generated by Stable Diffusion
For the first time I found a use for Stable Diffusion in my projects.
1. First, I created a UV map
2. Then I applied the texture of a real pigeon to it
3. Lastly, I put that texture into Stable Diffusion and used it to generate several variations of the pigeon's appearance, until I found one I liked
Stable Diffusion generated textures for me that I definitely could not have drawn on my own. Plus, with the help of ControlNet, they matched perfectly with the UV map, so I had no problem applying them in Cinema 4D.
Towards the end, I made some adjustments to the texture in Photoshop and upscaled it. But 90% of the work on the texture was done for me by AI.