VR User Experience Mockups

I typically like to create visual elements in Figma, or Illustrator then move towards conceptual mockups to really convey the experience to the engineer and potential customer as best as I can. This enables us to create a shared vision and strive for a North Star before anything is actually built.

The entire development process, post mockups, is to try to bring the experience as close to the 'feeling' of these mockups as possible. Sometimes we take it a step further and introduce full simulated animations in After Effects to take the conceptual phase to the next level.

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