Tentacles Rising

Steampunk fantasy piece I have imagined a long time ago. Hires and more renders:
http://vladimirpetkovic.com/portfolio/tentacles-rising/

Used programs:

– Maya with Arnold (modeling and lighting)
- Zbrush (terrain sculpting)
– Mudbox (textures)
- Cinema 4D (dynamics)
– UV Layout (UV maps)
- Realflow (liquid simulations)
- OnyxGARDEN (foliage creation)

Technical data:

– Base poly count: 15,000.000
– Rendered with Arnold (2h for 2880x1800px)
- Smoke was generated with Maya Fluids
- Ocean is a single plane with vector displacement
- Trunk/tentacle rig system by Jeff Brodsky's technique and Julian Oberbeck who has made an autorigger script out of it

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