Disney BYJU's Early Learn

Role - Senior Product and Game Designer

Duration - 2018 - 2021

Tools

Unity, Figma, Photoshop, After Effects

Team Size

Leading 10 member core team

Leading 30 member vendor teams. Vendors (tata elxsi)

Safe Area

Since our developing platform is UNITY, we have to design all screens for the unity platform so, we also have to think about scalability for multiple device sizes. We came up with an interactive area that is compliant with all device resolutions. Most of smart devices have an aspect ratio of  16:9. 4:3, and 2:1 for Android, IOS, and others respectively.

Game playable safe area - Here we can design the all the interactive segment and make sure that it will not overlap the other UI element.

Sticker Book

Sticker book is a new feature developed to enable the user to drag and drop the sticker to the field and create a story out of it. User can draw their creativity to the sticker and create a story based on their preferences.

My role here is to select all the suitable assets for this feature and map these assets towards the learning path so that the user can get these rewards and thereby motivating their engagement on the app. I also create a UI for each screen.

Interactive Learning Game

This part is the core engagement of the product. Here, we spec out what all features is required to create a template. Then we work with the developer and create the plugin to create the templates. The templates contain various features like Drag and Drop, Tap etc.

Once the template is ready I have to teach the vendors about how to create products from this template, after that I have to review their product and upload it to the CMS test in device.

My role here is, after getting plugin from the developer, build the template and review the product from vendor and give the approval.

Once the test is done by the testing team my job is to test it with focus group to understand the user experience and work on the user feedback with the developer to deliver the product.

Learning Map

Learning Map is the personalized communication of the child’s progress in the current topic with respective subject.

Here, parents can interact with the dial to view the child’s block progress and future blocks in each subject.

Parents can navigate between the subjects to view the child’s progress in each subjects. The current block in progress in the respective subject is brought into focus with animation.

Badges represent milestones unlocked by the child in each subjects.

My role here is, after getting the learning path from the curriculum team spec out the UI screen and work with the developer to create those screens and animation. For easing the task of the developer, I create the after-effect video that shows how to user navigate into screens.

Defining Home Screen

The Home Screen is unique for each child profile.

PROFILE SWITCHER

Children can switch profiles if there are multiple profiles.

PARENTS SNEAK

Quick info about a child’s learning progress based on curriculum is laid out in an easy manner for parents.

STRAND BUILDING

The home screen shows tasks in strand-specific buildings. Tapping on building launch tasks.

Children can switch profiles if there are multiple profiles.

My role here is to spec out the screen and submit it to the HOD.

Posted on Oct 4, 2022

More by Jose Paul

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