Opulence

A render that I created last year for my Beyond Pluto NFT collection. At the time I was focusing on particle systems and creating grass and moss textures in Blender. This was also one of the first scenes I created without a HDRI environment texture, which is what typically lights scenes and creates shadows. Instead I used an area light along with lamps inside of the skull to generate the appearance I wanted.

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Print available at Society6

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Anthony Gribben
Brand + Icon Designer. Illustrator. Maker of Geometric Art.

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