Opulence
A render that I created last year for my Beyond Pluto NFT collection. At the time I was focusing on particle systems and creating grass and moss textures in Blender. This was also one of the first scenes I created without a HDRI environment texture, which is what typically lights scenes and creates shadows. Instead I used an area light along with lamps inside of the skull to generate the appearance I wanted.
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3d
agrib
astronaut
beyond pluto
blender
blender3d
blender 3d
dark
fog
foggy
gems
grass
nft
nfts
night
nighttime
render
skull
spaceman
trees
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Posted on
Sep 12, 2022
More by Anthony Gribben View profile
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