VR Prototyping: Number Input
Over the last couple months, I took some time to get more familiar with Unity and create some VR interaction prototypes. For this prototype I decided to target a common pattern, the number input. In this example, the number input is tied to the height of the basketball hoop.
Once the number input is triggered, the value will increase, and decrease based on the user's hand movement (up and down). The value increments based on how many fingers are extended. With 5 fingers extended, the value moves by 5s. With 4 fingers extended, the value moves by 4s, etc. If the user makes a pinch hand gesture, the value increments by 0.1 . Lastly, if the hand is closed (fist), the value will not change.
Obviously, this is pretty conceptual and would be tough to implement in an intuitive way. But, it was super fun to put together. Read more about the details here: https://bootcamp.uxdesign.cc/vr-prototyping-number-input-7e38c9d0e095