VR Slider Prototype [Hand Tracking, Direct Manipulation]
In this version, I used hand tracking as input. Pinching feels very natural but the lack of tactile feedback increases the number of cognitive efforts you spend to successfully interact with it: there is no haptic feedback; slow movement tracking; and low precision.
Pros:
— Fun
Cons:
— Slow and low
— Restricted by body movement (arms, back).
Can be used for video game cases, but for casual-routine apps the accuracy and precision of hands-based interactions are too low at the moment, which makes it useless for professional usage.
Here is a link to the Unity project [VR Hands branch] — https://github.com/Volorf/vr-slider/tree/virtual-hands-direct-manipulation-implementation
Video is captured on Quest 2.
Direct Manipulation
✅ Virtual Hands
Pointer
💡 Touch Controller
💡 Virtual Hands
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