Shaders and lighting. Point Light maneuvers.
Omnidirectional pointed lighting can be a good substitute to the direct point rays a sunlight would give. 1 Pointed light raised high above the 3d model, and a second one 45 degrees up-left from the model (x axis) just close enough to the model so that light bounces directly off of it. How many more would you add?
3d
abstract
abstract art
abstract design
animation
animation nodes
black and white
blender
design
drawing
graphic design
illustration
motion
motion graphics
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Posted on
Feb 1, 2022
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