Motion UI Exploration

Explored microinteractions for my VR Voxel editor. I'm still not 100% sure what's the best for the app experience: volumetric or classic 2D approach. But I feel this time the flatland is winning. There are some benefits: in VR, you can use the contrast between flat and volumetric to distinguish interface and content layers.

Stay tuned —
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Oleg Frolov
Experiment with Interaction Design. Explore AR/VR.

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