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Shifting from analog to digital systems is the main switch we have seen. Often we observe that there is closeness to the reality of the object while using digital systems. And from that point to the modern-looking flat designs the journey is interesting. I often observe that there are different buckets when it comes to supporting the design styles. Some say skeuomorphism and some are inclined towards the flat type of design. And between this transformation, there is neumorphism. It is an evolution that we can see through it and there is nothing like dominance one style is creating.
As human beings, we shifted to the digital systems, screens to perform the task, and hence human-centric systems started taking place. But in between this period, as a problem solver, we must have to take care of the learning curve that we are providing to the end-user. It should be minimum as possible. And thus in this evolution somewhere we started from skeuomorphism and shifting towards the new styles. But if we see closely in the end it is about cognition and visual perception made by the user while interacting with the system. And making user's tasks easier, without any bottlenecks to nudge towards the desired goal is the ultimatum. Thus we must know the Man first before crafting the systems for the user. And the answer lies there somewhere to bridge the gap. It is a powerful blend of both functionality and aesthetics.