VR Switch [Volumetric UI Exploration]
Here is my another experiment with VR/AR volumetric interfaces. This concept will work well with hand interactions. The moving hole in the button could be potentially a bit scary (is it going to chop my fingers?). In this case, we could consider this as a way to signify dangerous action to prevent it (or as a part of some challenging game mechanics, if we are going to chop user's fingers).
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